


There are three decks of cards each with their own story of varying difficulty. If you remember choose your own adventure books, where different pages take you down different paths of a branching narrative, then What Next? works in much the same way. The only drawback is that once a scenario has been completed, the mystery is revealed so it can really only be played once (unless you really like solving puzzles you already know the answer to). Most of the scenarios available in this box of three can be played with just one player but “The Island of Doctor Goorse” will require at least two players. The app can also be used to solve other puzzles such as a opening a padlocked box or finding the right button combination on an electronic door. When two corresponding cards (such as a key and a door) have their numeric values added together, another card is drawn to reveal the result, which may not always be the correct solution and can cost you time if you get it wrong. Players draw numbered cards from the deck according to different points of interest in the room and must use them to find a means of escape. The first card drawn gives a detailed description of each scenario before an in-app timer is started and the card is flipped to reveal the room. Buy now £49.99 īoiling down the experience of a timed escape room into a deck of tarot-sized cards is a great way to spend an hour at home. It may take a bit more time to adjust to the updated rules the AI has to follow in order for it to work, but it makes for a decent adversary when the ball gets rolling. Difficulty levels will differ based on what deck of cards are being dealt, with Automa’s turns determining everything from worker movements to combat.

Like Wingspan (£42, .uk), single-player games are played against our old friend, “Automa”. It’s a game with a lot of depth and interlacing systems but it is much easier to follow than its set up would have you believe. Players win by having the most money by the end of the game which can be achieved through a number of different objectives, such as controlled resources and even their popularity with the common people. In an alternative 1920’s post-war landscape on the fictional continent of Europa, different factions are all vying for control of resources to rebuild their economy using workers and giant mechs. Like all good adventure games, it will take time to complete but players will be grateful for the journey. Each game session can be broken down into a single scenario which makes it much less daunting than the number of pieces would have you believe. It’s certainly a good fit for a party of would-be adventurers but it works equally as well as a single-player experience with one person controlling two characters. Players will make choices along the way, fight stronger enemies improve the town’s prosperity, and even retire their characters once they’ve completed their story arc before taking on a new role. Its deep, player-driven campaign goes far beyond most other role-playing board games and an evolving narrative gives plenty of reasons to keep returning. Gloomhaven has been cited as one of the best board games ever made, and for good reason. Time to play: 30 - 60 minutes (per scenario).
